genart_sys

The Art of Prototyping – PROGRAM

Date | Saturday 12 March 2011 | 9:30-5pm

Locations | Target Theatre and Foyer from 9:30-1pm | PLC rooms and foyer from 2-5pm

PRESENTATION DESCRIPTIONS

1] 10am | CuriousWorks - (in person presentation)

How a community gains empowerment through a process of experimental digital engagements

CuriousWorks has spent the last 5 years developing a best practice model for utilising new media in communities. Shakthi, the Director of Curious Works, will present that model, stories from the communities in Western Sydney and the Western Desert that we've been working with, and how a community gains empowerment through a process of experimental digital engagement.

http://www.curiousworks.com.au/

2] 10:30am | Tasmanian Symphony Orchestra & their Geek(s) in Residence – 10:30 – (SKYPE presentation)

Daniel Andrews and Peter Morse: Prototyping the NBN, education and the regions

Planning and prototyping projects for infrastructure which does not yet exist in many ways redefines 'challenging'. Dividing attention between known and knowable aspects of the project while learning as much as possible about the technologies in development necessitates the pursuit of moving targets. The process of developing a means for musical performance for symphonic orchestral musicians across the NBN fibre to the premise and other high bandwidth networks is precisely this kind of project. Key to this is flexible planning able to react to new information and technical possibilities while maintaining conversations with technology providers, potential funders, our host organisation (TSO) and the artists.

http://www.petermorse.com.au/2010/05/geek-in-residence/

3] 11am | Vicki van Hout of Critical Path (in person presentation)

Prototyping between cultures and art forms

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11:30am |  MORNING TEA in the Target Foyer (provided)

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4] 12pm | Australian Chamber Orchestra (in person presentation)

Michela Ledwidge: Prototyping new delivery models for traditional art forms

In 2010 the Australian Chamber Orchestra engaged Michela Ledwidge to research new marketing and distribution opportunities. The research led to a pilot interactive video installation produced by MOD Productions in collaboration with iCinema Centre, UNSW. The Virtual Orchestra featured 4 players from the ACO and demonstrated a range of contexts including dome theatres, flat screens, and mobile devices.

Visitors were immersed in a 360 degree 3D experience, surrounded by the musicians in performance. Different visual backgrounds and foregrounds can be selected and individual musicians can be highlighted, bringing their audio and visuals to the foreground, adding an educational aspect to the experience.

http://michelaledwidge.com/

5] 12:30pm | Fred Rodrigues – Hosted by Ricardo Peach of InterArts at the Australia Council for the Arts (live streaming software presentation)

Fresh from an Artist-Initiated Residency in Amsterdam, Fred Rodrigues will utilise a prototype streaming software to discuss and demonstrate prototype development in collaborative artistic environments.

http://heavymetalworkorchestra.com/artists.html

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1pm | LUNCH

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Workshop Descriptions [Afternoon Tea provided from 2:30-3pm]

1] 2-5pm | Kate Carruthers of Google and GirlDevelopIt

The protoype website - building and testing HTML

Having just taken over for Pamela Fox, the Australian pioneer of GirlDevelopIt via Google, Kate Carruthers will speak to the ethos of GirlDevelopIt, and get you on your way to making your own website!

Want to learn how to code? Have a great idea? Don't be shy. Develop it.

Though the web developer community these days is open and welcoming, it is still up to 91% male and it can be intimidating for women to learn and ask questions when they are in an extreme minority. We decided it was time to provide a place where all questions are OK and everyone can learn in a supportive environment. The idea started in New York, and now we've taken it down under to Sydney, Australia.

The GDI courses focus on coding, leveraging existing technology, and having something to show for it (aka building sweet websites).

2] 2-5pm | Peter Greig and the Sydney Dance Company

Utilising a prototype practise (rehearsal) to pre-empt user experience via Social Video

This comprehensive workshop will provide an overview of the process behind developing engaging social media video. Peter will demonstrate his uses of equipment, techniques and the need to develop relationships in order to capture a story that enhances user experience and evokes a positive response. He will also discuss the strategy behind releasing the right material, at the right time, to the right audience.

Requirements: Though this workshop will provide video content for you to edit and upload to the Internet, please bring along your laptop ready to connect to a wireless router.

http://sunnysideup.com.au/

3] 2-5pm | George Khut

Sensor Based Interactive Arts Design.

Using modular components built using Cycling74’s Max-MSP software (Windows and Mac) participants will explore approaches to the analysis, mapping, scaling and transformation of sensor data (breath, wii-mote, proximity etc.) into multi-layered interactive compositions.

Requirements: bring your own laptop, headphones, cables to connect to VGA and DVI projector, and sensors/controllers if you have already worked out how to obtain a signal from them in your computer… i.e. TouchOSC for iPhone etc.

George will provide a limited number of sensor-setups for participants to share, along with installers for Max-MSP and related applications.

For further information, download links etc. visit
http://georgekhut.com/software/

4] 2-5pm | Damien Cassidy and the Queensland Theatre Company and Ortelia Interactive

Virtual Set Designer – From Concept to Classroom and Industry: Assessing the impact of new learning tools

This prototype uses gaming software to render theatre spaces into digital 3-D environments. Users move around in first-person, accessing side menus to choose the position, scale and colour of set pieces, props, lights and sound. Easter eggs and embedded video content help guide and shape the user experience. Initially being built for the senior school drama curriculum, future development will service professional designers, touring agencies and production departments. This workshop will embark on prescribed design tasks and encourage debate on the strengths and weaknesses of the interface, design flexibility and content.

*Please Note: PC Compatible Only - Not currently available for Mac users. Minimum system requirements are 2GB RAM and 256MB graphics card with DirectX 9.0 capability.

http://www.ortelia.com/projects.htm